Course overview
Immersive learning technologies can make difficult, high-risk and infrequent workplace tasks safer to practise and easier to assess. Augmented reality (AR), virtual reality (VR), mixed reality and 360-degree media are being used for equipment maintenance, customer conversations, emergency response, clinical procedures, security awareness and leadership scenarios. The challenge for learning teams is not buying headsets; it is selecting problems that merit immersion, designing credible experiences, managing suppliers, protecting learner data and proving that performance improved.
This course equips L&D professionals to plan, specify and evaluate immersive learning solutions. Participants examine the strengths and limits of AR, VR, mixed reality and 360-degree video; identify suitable use cases through task analysis; define learning and performance objectives; create scenario flows and storyboards; select platforms and devices; and set requirements for accessibility, safety, privacy and support. The course also covers xAPI learning data, pilot design, business cases, procurement criteria and evaluation using the Kirkpatrick Model.
Teaching combines short instructor briefings, sector cases, technology demonstrations, group design work, simulation reviews and structured application planning. Participants progressively develop an immersive learning proposal from the first week, refining its user journey, content specification, measurement plan and implementation controls. They leave with a reusable solution blueprint and the supporting materials needed to discuss a pilot with sponsors, IT, procurement, risk and external vendors.
The course is suited to L&D teams introducing immersive learning, digital learning specialists improving existing programmes, and managers responsible for workforce capability in operational, regulated or safety-critical settings.