Blended Learning Strategy Training Course

Duration 5 days 10 modules · 33 contact hours
Level Intermediate Certificate on completion
Who attends Learning and Development Managers, Instructional Designers and others
Fee from USD 1,100 KSh 95,000 for Kenyan organisations
Where 52 cities + online See dates by city
Next start 16 Nov 2026 Course code SD-EM-143

Before you join: Participants should have experience delivering, coordinating or supporting training, education or professional development programmes.

Dates & prices

Two start dates a month in every city, and live online on weekdays or weekends. Fees are per participant; classroom fees include tuition, materials, lunch and refreshments, and the certificate.

Suggest a date or city

Showing the next six months. Later dates, other cities and private deliveries for your team are available on request.

Course overview

Blended learning succeeds when classroom time, live virtual sessions, self-paced study and workplace practice are deliberately assigned different jobs. Many education teams simply add digital content to an existing course, creating duplication, uneven participation and weak evidence of transfer. Managers also face practical constraints: variable internet access, different learner confidence levels, accessibility requirements, limited facilitator capacity and pressure to demonstrate value from learning investments.

This course equips participants to design, implement and evaluate blended learning programmes for professional, technical and academic audiences. Participants use learner analysis, backward design, Bloom’s revised taxonomy, constructive alignment, Universal Design for Learning and the Community of Inquiry framework to make sound delivery choices. They plan learning journeys, develop measurable outcomes, select suitable synchronous and asynchronous methods, build inclusive digital materials, facilitate interaction and assess learning across channels. The course also addresses learning platform governance, data use, academic integrity, change management and evaluation using the Kirkpatrick Model.

Teaching combines concise instructor briefings with sector-based cases, design critiques, group planning, facilitation simulations and structured application work. Cases reflect common settings such as bank compliance training, public-sector induction, NGO field-programme learning and corporate technical skills development. Participants leave with a completed blended learning design pack for a real or planned programme, including learner personas, an aligned learning journey, assessment plan, facilitation plan, accessibility checks and implementation measures.

The course is suited to professionals responsible for learning design, faculty development, workforce training or digital learning operations. It is particularly valuable where teams must improve participation, reduce avoidable classroom time, maintain consistent standards across locations or introduce online learning without weakening the human elements of instruction.

What you will be able to do

  • Diagnose learner, organisational and technical requirements through structured training needs analysis
  • Write measurable learning outcomes using Bloom’s revised taxonomy and performance-based objectives
  • Design a blended learning journey using backward design and constructive alignment
  • Select synchronous, asynchronous and workplace learning methods for stated performance outcomes
  • Create accessible digital learning materials using Universal Design for Learning principles
  • Facilitate productive online and classroom interaction using Community of Inquiry teaching presence techniques
  • Develop assessment and feedback plans that protect validity, reliability and academic integrity
  • Produce an implementation and evaluation plan using the Kirkpatrick Model

Benefits of attending

For you

  • Design blended programmes with clear rationale for each delivery mode
  • Lead informed conversations with subject-matter experts, facilitators and platform administrators
  • Build credible evidence of learning design capability for education management roles
  • Reduce trial-and-error when converting classroom courses into blended formats
  • Apply accessibility and inclusion requirements confidently during course development

For your organisation

  • Improved consistency between classroom, virtual and self-paced learning components
  • Higher learner participation through purposeful interaction and paced learning activities
  • Reduced duplication of content across instructor-led and digital delivery channels
  • Stronger audit trail for assessment, completion, feedback and programme evaluation
  • More scalable training programmes for dispersed staff, partners and beneficiary groups

Course modules

10 modules over 5 days

Participants can diagnose learner, performance and delivery conditions before designing a blended programme.

  • Stakeholder interviews distinguish performance gaps, learner constraints and delivery requirements
  • Learning personas map prior knowledge, access conditions, motivation and confidence
  • Job-task analysis identifies observable workplace behaviours and critical decisions
  • Context mapping records connectivity, devices, schedules, language and accessibility needs
  • Training needs analysis separates knowledge deficits from process and policy barriers
  • Priority matrices rank audiences by risk, business value and learning urgency

Participants can define measurable outcomes and align content, activities and assessment evidence.

  • Bloom’s revised taxonomy specifies measurable cognitive and performance outcomes
  • Constructive alignment connects outcomes, activities, evidence and assessment criteria
  • Backward design starts with workplace evidence before selecting learning activities
  • Performance-based objectives state conditions, behaviours and acceptable performance standards
  • Curriculum maps sequence prerequisites, reinforcement points and spaced retrieval opportunities
  • Content triage removes low-value material from limited contact and online time

Participants can assign appropriate learning activities to classroom, live online, self-paced and workplace modes.

  • Blended learning models compare flipped, rotation, flex and enriched virtual approaches
  • Modality selection matches learning tasks with interaction, practice and support needs
  • Learning journeys connect pre-work, live sessions, application and reinforcement
  • Synchronous sessions prioritise discussion, coaching, decisions and complex practice
  • Asynchronous study supports knowledge acquisition, reflection and self-paced rehearsal
  • Workplace assignments convert course concepts into observable performance improvements

Participants can design accessible digital learning materials that support varied learner needs.

  • Universal Design for Learning offers multiple means of engagement and representation
  • Chunking techniques organise digital content into manageable learning sequences
  • Storyboard formats specify screens, interactions, media and learner decisions
  • WCAG 2.2 principles guide colour, captions, headings and keyboard access
  • Microlearning assets address single performance tasks with focused practice
  • Copyright checks govern reuse of images, video, articles and course materials

Participants can facilitate active, inclusive learning in physical and virtual environments.

  • Facilitation plans allocate explanation, practice, feedback and reflection time
  • Opening protocols establish expectations, participation norms and psychological safety
  • Questioning techniques use wait time, probing and cold-call alternatives
  • Virtual room management coordinates chat, polls, breakout rooms and shared boards
  • Demonstrate-practise-feedback cycles build procedural confidence and performance accuracy
  • Contingency plans address platform failure, low bandwidth and participant absence

Participants can build structured interaction and support systems across a blended programme.

  • Community of Inquiry integrates teaching, social and cognitive presence
  • Discussion prompts require evidence, comparison, judgement and professional reflection
  • Peer review protocols use criteria, examples and constructive response language
  • Collaborative tasks define roles, outputs, deadlines and accountability arrangements
  • Learning communities sustain participation through scheduled prompts and facilitator presence
  • Support pathways route technical, academic and wellbeing issues appropriately

Participants can design valid assessments and feedback processes for blended learning.

  • Assessment blueprints align outcomes, evidence types, criteria and weighting
  • Formative checks identify misconceptions before high-stakes performance assessment
  • Rubrics distinguish performance levels using observable quality descriptors
  • Feedback models combine timely comments, feedforward and learner self-assessment
  • Authentic assessment uses workplace scenarios, products and professional decisions
  • Academic integrity controls address identity, authorship, collaboration and source attribution

Participants can specify platform processes and use learning data to improve delivery.

  • Learning management system requirements cover enrolment, access, tracking and reporting
  • Course shells organise schedules, resources, submissions, announcements and support links
  • SCORM packages record completion, scores and learner progression data
  • xAPI statements capture learning activity beyond the learning management system
  • Learning analytics dashboards distinguish participation, completion, performance and engagement measures
  • Data governance addresses consent, retention, access permissions and reporting boundaries

Participants can prepare people, processes and communications for blended learning implementation.

  • Implementation roadmaps sequence design, build, pilot, rollout and review milestones
  • RACI matrices assign accountability for content, facilitation, support and approvals
  • Faculty readiness checks identify digital confidence, workload and development needs
  • Pilot criteria test learner access, timing, content clarity and technical reliability
  • Change communications explain delivery changes, learner expectations and support arrangements
  • Risk registers record probability, impact, mitigation actions and ownership

Participants can evaluate blended learning results and prepare an evidence-based application plan.

  • Kirkpatrick Model measures reaction, learning, behaviour and organisational results
  • Evaluation questions identify decisions that evidence must inform after delivery
  • Baseline measures establish starting performance before programme implementation
  • Survey design avoids double-barrelled questions, leading language and response bias
  • Review cycles use learner data, facilitator observations and stakeholder feedback
  • Application plans define priorities, owners, milestones, measures and first actions

Exercises and examples are adapted to each cohort's sectors and roles.

What you take back to work

  1. Learner needs analysis template
  2. Blended learning journey map
  3. Constructive alignment matrix
  4. Accessible digital content checklist
  5. Assessment and feedback blueprint
  6. Implementation and Kirkpatrick evaluation plan

Who should attend

  • Learning and Development Managers — responsible for improving workforce learning quality and delivery efficiency
  • Instructional Designers — need a disciplined method for designing multi-channel learning journeys
  • Training Managers — coordinate facilitators, schedules, platforms and learner support across programmes
  • University Faculty — adapt teaching for purposeful classroom and online participation
  • Digital Learning Specialists — build accessible, engaging content aligned to programme outcomes
  • HR and Talent Development Professionals — commission learning solutions linked to workforce performance needs

Skills and tools covered

Blended learning designLearning needs analysisDigital facilitationAccessible content designAssessment planningLearning evaluation

Tools and standards

Bloom’s revised taxonomy, Universal Design for Learning, Community of Inquiry framework, Kirkpatrick Model

How the course runs

Training methodology

The course uses short instructor briefings to introduce design methods, followed by case analysis, group design work, peer critique and facilitation simulations. Participants compare delivery choices for classroom, live online, self-paced and workplace learning. They examine examples of learning journeys, assessment evidence, accessibility features and platform reporting. Application planning is threaded through the programme so participants build and refine a blended learning design pack for a current course, curriculum or training initiative.

Requirements and prerequisites

Participants should have experience delivering, coordinating or supporting training, education or professional development programmes. They should be comfortable discussing learner needs, course objectives and basic assessment methods. Familiarity with a learning management system, videoconferencing platform or digital authoring tool is useful but not essential. Participants do not need instructional design certification, programming knowledge, advanced data analysis skills or prior experience creating e-learning modules. Bringing an existing course outline, programme brief or recurring training challenge will help participants apply the methods directly.

A typical training day

08:30 – 10:30First session
10:30 – 10:45Refreshment break
10:45 – 12:30Second session
12:30 – 13:30Lunch and networking
13:30 – 15:00Third session
15:00 – 15:15Refreshment break
15:15 – 16:30Workshop and daily review

Live online deliveries follow the same structure in East Africa Time, with shorter screen blocks and longer breaks.

What the fee includes

  • Instruction by a practitioner facilitator
  • Full course workbook and materials
  • Exercise files, templates and case studies
  • Refreshments and lunch on classroom deliveries
  • Certificate of completion
  • Post-course application plan

Frequently asked questions

You should have experience in training, education, learning coordination or programme management. Prior instructional design qualifications and advanced technical skills are not required.

Bring a course outline, training brief or learning problem that you want to improve. A laptop is useful for reviewing examples and developing your design materials, although it is not required for every activity.

It suits learning and development managers, instructional designers, trainers, faculty members and digital learning specialists. It also suits HR professionals who commission or govern workforce learning programmes.

This course focuses on the design and management of the full learning journey across classroom, virtual, self-paced and workplace components. It does not teach specialist software production or programming for e-learning modules.

Participants develop a blended learning design pack for an actual programme or planned initiative. The templates can be used to brief subject-matter experts, facilitators, platform teams and programme sponsors.

The course runs from 08:30 to 16:30 each day, with about 6.5 contact hours daily. Time is divided between instructor input, case analysis, design work, peer review, facilitation practice and application planning.

Questions about this course?

Ask about dates, fees, group bookings or running it for your team. Our training team replies by email.