Flipped Learning Design Training Course

Duration 5 days 10 modules · 33 contact hours
Level Intermediate Certificate on completion
Who attends Learning and Development Managers, Instructional Designers and others
Fee from USD 1,100 KSh 95,000 for Kenyan organisations
Where 52 cities + online See dates by city
Next start 16 Nov 2026 Course code SD-LD-303

Before you join: Participants should have practical experience designing, delivering or commissioning workplace learning programmes.

Dates & prices

Two start dates a month in every city, and live online on weekdays or weekends. Fees are per participant; classroom fees include tuition, materials, lunch and refreshments, and the certificate.

Suggest a date or city

Showing the next six months. Later dates, other cities and private deliveries for your team are available on request.

Course overview

Flipped learning addresses a persistent design problem: classroom time is often consumed by presentations that learners could complete independently, while difficult decisions, practice and feedback receive too little attention. A well-designed flipped programme moves initial knowledge acquisition into structured pre-work and reserves facilitated sessions for application, coaching, peer review and problem-solving. It requires more than recording videos or uploading reading materials; it requires purposeful sequencing, clear accountability and accessible learning assets.

This course equips learning and development professionals to design instructor-led programmes using a flipped learning model. Participants use Backward Design, Bloom’s taxonomy, cognitive load principles, retrieval practice and Universal Design for Learning Guidelines to create coherent learning journeys. They learn to identify content appropriate for pre-work, design meaningful classroom application, select suitable digital assets, establish learner preparation requirements and assess whether the model improves workplace performance.

Teaching combines concise faculty briefings, analysis of corporate, public-sector and NGO learning cases, design critiques, group exercises and facilitated simulations. Participants work through the design decisions involved in converting a conventional course into a flipped programme, including stakeholder expectations, LMS configuration, facilitator guidance and evaluation measures. Each participant leaves with a documented flipped learning design blueprint for a selected workplace programme, supported by a pre-work specification, classroom activity sequence, assessment plan and implementation checklist.

The course suits professionals responsible for internal academies, management development, compliance learning, technical training and large-scale capability programmes. It is particularly useful where organisations need to improve classroom participation, reduce presentation-heavy delivery, make better use of subject-matter experts or create consistent learning experiences across locations.

What you will be able to do

  • Apply Backward Design to define performance outcomes, evidence and learning activities
  • Classify content for pre-work, facilitated application or post-course reinforcement
  • Write measurable learning objectives using Bloom’s taxonomy and observable performance criteria
  • Design pre-work assets using cognitive load, retrieval practice and accessibility principles
  • Create classroom application sequences that use cases, practice, feedback and peer review
  • Build learner accountability mechanisms through readiness checks, deadlines and manager communication
  • Develop assessment plans that connect pre-work completion with workplace performance evidence
  • Produce a flipped learning design blueprint for an instructor-led workplace programme

Benefits of attending

For you

  • Convert lecture-led courses into structured application-focused learning journeys
  • Create credible pre-work that learners can complete independently and purposefully
  • Make classroom time more valuable through practice, coaching and performance feedback
  • Present a defensible flipped design rationale to sponsors and subject-matter experts
  • Build a reusable design blueprint for a current workplace learning programme

For your organisation

  • Reduces classroom presentation time in favour of job-relevant practice and feedback
  • Improves consistency between digital preparation, facilitator delivery and post-course reinforcement
  • Provides clearer evidence of learner preparation and assessment performance
  • Makes more efficient use of subject-matter expert and facilitator time
  • Creates repeatable standards for converting suitable programmes to flipped delivery

Course modules

10 modules over 5 days

Participants can determine when flipped learning is suitable for a workplace programme.

  • Flipped learning model: pre-class acquisition, classroom application, post-class consolidation
  • Distinguishing flipped, blended, hybrid and online learning delivery models
  • Identify performance problems suited to pre-work and facilitated application
  • Mapping learner, manager and technology constraints before selecting the model
  • Evidence base: retrieval practice, spacing and active learning principles
  • Common failure modes: passive videos, absent preparation, unfocused classroom time
  • Stakeholder expectations translated into measurable design constraints and assumptions

Participants can define a flipped programme from required workplace performance backwards.

  • Backward Design stages: desired results, acceptable evidence, learning experiences
  • Performance consulting questions separating knowledge gaps from operational barriers
  • Define observable workplace behaviours using task, condition and standard
  • Bloom’s taxonomy used to distinguish recall, application, analysis and evaluation
  • Writing measurable objectives with action verbs and performance criteria
  • Aligning business measures, learner outputs and assessment evidence
  • Scope boundaries documented through learner personas and task analysis

Participants can allocate content across pre-work, classroom time and follow-up reinforcement.

  • Content triage: explain, demonstrate, practise, decide and transfer
  • Allocate foundational knowledge to independent pre-class learning activities
  • Reserve facilitated time for ambiguity, judgement, feedback and collaboration
  • Sequence concepts from prerequisite knowledge to complex workplace decisions
  • Learning journey maps linking assets, activities, assessments and reinforcement
  • Interleaving related topics to strengthen discrimination between similar procedures
  • Time-on-task estimates calibrated against learner workload and course duration

Participants can specify effective and accessible pre-work assets for independent learning.

  • Microlearning asset selection: video, reading, scenario, demonstration and podcast
  • Cognitive load principles applied to chunking, signalling and worked examples
  • Designing instructional videos with concise scripts and purposeful visual cues
  • Retrieval practice embedded through quizzes, prompts and low-stakes checks
  • Accessible asset specifications using captions, transcripts, contrast and keyboard access
  • Universal Design for Learning Guidelines applied to representation and engagement
  • Pre-work instructions stating purpose, duration, completion evidence and deadlines

Participants can design facilitated sessions that build on completed pre-work.

  • Readiness assurance processes confirming preparation before classroom application
  • Case method design using realistic evidence, constraints and competing priorities
  • Scenario-based learning structured around decisions, consequences and debrief questions
  • Worked examples followed by fading guidance and independent performance
  • Peer instruction using individual responses, discussion and revised answers
  • Feedback models: task feedback, process feedback and self-regulation feedback
  • Facilitator guides defining prompts, timings, materials and intervention points

Participants can create practical systems that support preparation and active participation.

  • Learner value proposition linked to immediate classroom relevance and workplace tasks
  • Readiness checks designed for completion verification and misconception diagnosis
  • Manager communications clarifying preparation time, expectations and support required
  • Calendar invitations and reminder sequences planned around realistic learner schedules
  • Completion data interpreted without treating attendance as learning evidence
  • Addressing non-completion through contingencies, catch-up routes and facilitator responses
  • Psychological safety established before peer critique, uncertainty and performance practice

Participants can design assessment and transfer mechanisms for a flipped programme.

  • Assessment blueprint linking objectives, evidence types and performance standards
  • Diagnostic, formative and summative assessment roles within the learning journey
  • Pre-work quizzes designed to reveal misconceptions before facilitated sessions
  • Performance assessments using observation checklists, rubrics and decision records
  • Transfer plans specifying workplace tasks, manager follow-up and peer support
  • Kirkpatrick model applied to reaction, learning, behaviour and results evidence
  • Evaluation questions aligned with programme decisions and available organisational data

Participants can define the operational requirements for reliable flipped learning delivery.

  • LMS requirements for sequencing, completion tracking, reminders and reporting
  • Selecting authoring and collaboration tools against learner access constraints
  • Learning asset governance covering ownership, version control and approval routes
  • Data privacy considerations for learner records, assessments and analytics
  • Technical support pathways for access failures before scheduled classroom sessions
  • Facilitator dashboards showing completion, quiz results and learner questions
  • Pilot deployment checklist covering communications, testing and escalation contacts

Participants can review flipped learning designs for quality, accessibility and implementation risk.

  • Quality criteria covering alignment, relevance, usability, accessibility and assessment
  • Accessibility review using captions, transcripts, readable documents and alternative formats
  • Inclusive design choices for language proficiency, disability and varied digital confidence
  • Cognitive walkthroughs testing learner actions, instructions and decision points
  • Subject-matter expert review focused on accuracy, currency and realistic context
  • Risk register for technology failures, low completion and facilitator inconsistency
  • Revision priorities set through learner feedback, performance data and delivery observations

Participants can prepare a documented plan for launching and improving a flipped programme.

  • Flipped learning blueprint combining outcomes, assets, activities and assessments
  • Implementation roadmap covering pilot, review, revision and scaled delivery
  • Roles and responsibilities mapped for sponsors, designers, facilitators and managers
  • Pilot success criteria defined through preparation, participation and performance measures
  • Facilitator onboarding plan covering rehearsal, guidance and contingency procedures
  • Communications plan addressing learner benefits, deadlines and technology access
  • Ninety-day application plan with milestones, owners and evidence reviews

Exercises and examples are adapted to each cohort's sectors and roles.

What you take back to work

  1. Flipped learning design blueprint
  2. Backward Design programme map
  3. Pre-work asset specification template
  4. Classroom application sequence template
  5. Assessment and transfer plan
  6. Flipped delivery implementation checklist

Who should attend

  • Learning and Development Managers — responsible for improving programme design and learning transfer
  • Instructional Designers — creating structured pre-work and classroom application experiences
  • Learning Experience Designers — designing blended journeys across digital and facilitated channels
  • Corporate Trainers — adapting presentation-led courses into active learning sessions
  • Subject-Matter Experts — contributing content without relying on lecture-heavy delivery
  • HR Business Partners — commissioning capability programmes linked to business performance

Skills and tools covered

Flipped programme designPre-work asset designClassroom facilitation designLearning objective writingAssessment planningLearning evaluation

Tools and standards

Backward Design, Bloom's Taxonomy, Universal Design for Learning Guidelines, Kirkpatrick Model

How the course runs

Training methodology

The course uses short faculty briefings to establish design principles, followed by case analysis, group exercises, design simulations and structured peer critique. Participants examine examples from management development, compliance, technical operations and public-service training. They apply methods to a selected programme, testing decisions about pre-work, classroom activities, learner accountability and assessment. Facilitators provide practical feedback on sequencing, accessibility, cognitive load and implementation risks. The final sessions focus on refining a usable design blueprint and planning initial workplace implementation.

Requirements and prerequisites

Participants should have practical experience designing, delivering or commissioning workplace learning programmes. Familiarity with learning objectives, classroom facilitation and basic digital learning platforms is helpful, as participants will make design choices for a real programme. Participants should be able to describe a target learner group and the business or performance need their training addresses. Prior experience creating video, using authoring software, coding, graphic design or administering an LMS is not required. This is not a course on technical video production or platform administration.

A typical training day

08:30 – 10:30First session
10:30 – 10:45Refreshment break
10:45 – 12:30Second session
12:30 – 13:30Lunch and networking
13:30 – 15:00Third session
15:00 – 15:15Refreshment break
15:15 – 16:30Workshop and daily review

Live online deliveries follow the same structure in East Africa Time, with shorter screen blocks and longer breaks.

What the fee includes

  • Instruction by a practitioner facilitator
  • Full course workbook and materials
  • Exercise files, templates and case studies
  • Refreshments and lunch on classroom deliveries
  • Certificate of completion
  • Post-course application plan

Frequently asked questions

You should have experience designing, delivering or commissioning workplace learning. Familiarity with learning objectives and classroom delivery is useful, but video production, LMS administration and authoring-tool expertise are not required.

Bring a laptop and details of one existing or planned instructor-led programme that you may wish to redesign. Useful materials include current objectives, agendas, learner profiles, presentation decks and assessment examples.

The course is designed for L&D managers, instructional designers, learning experience designers, trainers and subject-matter experts involved in workplace programmes. It is appropriate for corporate, government, banking, NGO and multinational learning teams.

This course focuses on the architecture of a flipped programme: what learners do before, during and after facilitated sessions. It addresses digital assets as part of a learning journey, rather than teaching software-specific production techniques.

Participants develop a design blueprint for a programme relevant to their role. The blueprint can be used to brief sponsors, guide subject-matter experts, prepare facilitators and run a controlled pilot.

The five-day programme provides about 32.5 contact hours, normally from 08:30 to 16:30 each day. Time is distributed across ten teaching modules covering analysis, design, assets, facilitation, assessment, operations, quality assurance and implementation planning.

Questions about this course?

Ask about dates, fees, group bookings or running it for your team. Our training team replies by email.