Technology-Enabled Instructional Design Training Course

Duration 5 days 10 modules · 33 contact hours
Level Intermediate Certificate on completion
Who attends Instructional Designers, Learning and Development Managers and others
Fee from USD 1,100 KSh 95,000 for Kenyan organisations
Where 52 cities + online See dates by city
Next start 16 Nov 2026 Course code SD-LD-229

Before you join: Participants should understand basic adult learning principles and have some experience designing, delivering or commissioning workplace training.

Dates & prices

Two start dates a month in every city, and live online on weekdays or weekends. Fees are per participant; classroom fees include tuition, materials, lunch and refreshments, and the certificate.

Suggest a date or city

Showing the next six months. Later dates, other cities and private deliveries for your team are available on request.

Course overview

Technology-enabled instructional design requires more than transferring slide decks into an LMS or adding video to existing courses. Learning teams must select technology that fits a defined performance problem, learner context, content risk and delivery environment. They must also design accessible learning journeys, specify meaningful learner interactions, manage digital content production and use evidence from learning data to improve decisions. Poor technology choices can increase production cost, fragment learner experience and create compliance or accessibility risks.

This course develops the practical design capability needed to create technology-supported learning solutions for classroom, virtual, self-paced and blended delivery. Participants use ADDIE and SAM to structure design work, translate job performance requirements into measurable objectives, select suitable learning technologies and develop storyboards for digital assets. The course covers LMS configuration requirements, authoring-tool decisions, virtual facilitation design, xAPI-informed measurement, WCAG 2.2 accessibility requirements, generative AI controls and Kirkpatrick evaluation planning.

Teaching combines focused instructor briefings with realistic cases from regulated financial services, public-sector compliance, operational safety and large-scale onboarding. Participants review examples of learning journeys, digital storyboards, LMS specifications and analytics dashboards; work in groups to make design decisions; and test their work against learner, technical and governance constraints. Each participant leaves with a technology-enabled instructional design blueprint, including a learning architecture, storyboard, technology selection rationale, accessibility checklist and measurement plan.

The course is suited to L&D professionals who already understand core instructional design or have experience developing training, and now need to make informed decisions about digital learning design and delivery. It is particularly relevant where learning must be delivered consistently across locations, documented for audit purposes or measured against operational performance outcomes.

What you will be able to do

  • Apply ADDIE and SAM to plan technology-enabled learning interventions
  • Convert performance requirements into measurable digital learning objectives and assessment criteria
  • Select LMS, authoring, virtual classroom and workflow-learning technologies using defined criteria
  • Create a blended learning architecture for a defined workforce performance challenge
  • Produce a storyboard specifying interactions, media, assessments and accessibility requirements
  • Apply WCAG 2.2 principles to digital learning content and learner interfaces
  • Define xAPI-informed learning data requirements and Kirkpatrick evaluation measures
  • Develop a governed implementation plan for technology-enabled learning production and release

Benefits of attending

For you

  • Produce defensible technology choices rather than selecting tools by feature lists
  • Create digital learning storyboards that developers and subject experts can use
  • Build accessible learning specifications suitable for diverse learner groups
  • Interpret learning data requirements before dashboards and reports are configured
  • Lead blended learning projects with clearer scope, governance and quality controls

For your organisation

  • Reduces rework caused by unclear digital learning requirements and storyboards
  • Improves consistency across classroom, virtual and self-paced learning assets
  • Strengthens accessibility and audit readiness for mandatory learning programmes
  • Links learning technology spending to defined performance and measurement requirements
  • Creates reusable standards for LMS configuration, content production and evaluation

Course modules

10 modules over 5 days

Participants can frame a technology-enabled learning solution around a defined performance need.

  • Technology capability audit linking performance gaps, learning tasks, and platform constraints
  • ADDIE and SAM selection for iterative, technology-supported design work
  • Bloom's taxonomy translated into observable digital learning objectives
  • Learning modality decisions using the 70:20:10 model and task analysis
  • Digital learning architecture across self-paced, virtual, classroom, and workflow components
  • Design assumptions documented through learner, content, technology, and governance profiles

Participants can design learner-centred digital experiences from evidence about users and tasks.

  • Learner personas built from role, context, device access, and confidence data
  • Journey mapping identifies friction points before, during, and after learning
  • Cognitive load theory applied to screen layouts, sequencing, and media choices
  • Chunking complex procedures into decision points, demonstrations, and retrieval practice
  • Universal Design for Learning principles guide multiple engagement and expression routes
  • Mobile-first design criteria for frontline, remote, and bandwidth-constrained learner groups

Participants can select and specify learning technologies against operational and design requirements.

  • Technology selection matrix comparing functionality, integration, cost, support, and governance
  • LMS requirements covering enrolment, roles, completion rules, reporting, and notifications
  • Authoring tool comparison for branching scenarios, software simulations, and responsive output
  • Virtual classroom features matched to discussion, demonstration, coaching, and assessment needs
  • LXP, knowledge base, and performance-support roles within learning ecosystems
  • Single sign-on, SCORM, and xAPI requirements documented for procurement teams

Participants can build blended learning journeys that allocate each activity to the right modality.

  • Blended learning sequence connecting pre-work, live sessions, practice, and reinforcement
  • Flipped classroom design assigns foundational content before facilitated problem-solving sessions
  • Virtual session run sheets specify timing, interaction, breakout work, and contingencies
  • Social learning mechanisms include peer review, communities of practice, and coaching
  • Spaced retrieval schedules reinforce procedural knowledge after formal learning events
  • Workflow learning assets provide searchable guidance at the point of need

Participants can produce build-ready storyboards for interactive digital learning assets.

  • Storyboard structure specifies screens, narration, interactions, feedback, and developer notes
  • Gagné's Nine Events sequence attention, instruction, practice, feedback, and retention
  • Scenario-based learning uses realistic decisions, consequences, and corrective feedback
  • Branching logic maps learner choices to evidence, consequences, and remediation paths
  • Media selection rules distinguish when text, audio, video, animation, or simulation fits
  • Content style guides define terminology, tone, visual hierarchy, and version control

Participants can design valid digital assessments and feedback aligned with workplace performance.

  • Assessment blueprint aligns objectives, task conditions, evidence, and scoring criteria
  • Knowledge checks distinguish recall, application, analysis, and judgement performance levels
  • Scenario questions test decisions under realistic policy, risk, and customer constraints
  • Item-writing rules prevent cueing, ambiguity, double negatives, and irrelevant difficulty
  • Feedback design explains consequences, correct reasoning, and next learning actions
  • Question banks use metadata for objective, topic, difficulty, and review status

Participants can specify accessible and inclusive digital learning content using recognised requirements.

  • WCAG 2.2 requirements for contrast, keyboard access, focus order, and captions
  • Alternative text distinguishes informative images, functional controls, and decorative visuals
  • Captioning and transcript standards support video, audio, and recorded virtual sessions
  • Plain-language techniques reduce unnecessary complexity in instructions, labels, and feedback
  • Inclusive examples avoid assumptions about culture, ability, location, or employment status
  • Quality assurance checklist covers links, interactions, scoring, media, and device testing

Participants can define learning data and evaluation measures that support improvement decisions.

  • Kirkpatrick model links reaction, learning, behaviour, and results measures
  • xAPI statements capture learner actions beyond course completion and assessment scores
  • Learning analytics questions determine required events, fields, reports, and review cycles
  • Dashboard metrics distinguish participation, completion, proficiency, transfer, and business outcomes
  • Evaluation plans define baselines, comparison groups, data owners, and decision thresholds
  • Privacy-by-design principles minimise personal data collection and retention periods

Participants can use generative AI within controlled instructional design and content-review processes.

  • Generative AI use cases for outlines, scenarios, question drafts, and translations
  • Prompt patterns specify learner role, performance context, constraints, and output format
  • Human review checks accuracy, bias, confidentiality, copyright, and instructional quality
  • AI governance rules define approved tools, data restrictions, approval, and attribution
  • Adaptive learning claims assessed against evidence, content maturity, and implementation capacity
  • Immersive technology selection considers task realism, safety, equipment, and maintenance costs

Participants can plan controlled production, testing, release and improvement of digital learning solutions.

  • RACI matrix assigns design, approval, development, testing, and release responsibilities
  • Agile production backlog prioritises learning assets, dependencies, risks, and acceptance criteria
  • Subject matter expert review process controls accuracy, scope changes, and sign-off
  • User acceptance testing validates completion tracking, accessibility, functionality, and reporting
  • Release checklist covers LMS configuration, communications, support, and contingency arrangements
  • Ninety-day application plan schedules pilots, feedback reviews, improvements, and ownership

Exercises and examples are adapted to each cohort's sectors and roles.

What you take back to work

  1. Technology-enabled learning design blueprint
  2. Learning technology selection matrix
  3. Blended learning architecture template
  4. Digital learning storyboard template
  5. WCAG 2.2 accessibility checklist
  6. Learning measurement and evaluation plan

Who should attend

  • Instructional Designers — design digital, blended and virtual learning solutions
  • Learning and Development Managers — set standards for learning technology investments and delivery
  • Digital Learning Specialists — improve design quality across authoring tools and platforms
  • Training Managers — convert classroom programmes into structured blended learning journeys
  • HR Business Partners — specify learning solutions linked to workforce performance requirements
  • Subject Matter Experts — contribute content effectively to technology-supported learning projects

Skills and tools covered

Digital learning designBlended learning architectureLearning technology selectionAccessible content designLearning analytics planningLMS requirements writing

Tools and standards

ADDIE, SAM, WCAG 2.2, xAPI

How the course runs

Training methodology

The course uses short instructor briefings to introduce methods, standards and decision criteria, followed by case work drawn from compliance, onboarding, customer service and operational training. Participants analyse learner and technology constraints, compare design options, build learning architectures and review storyboard components. Group exercises test decisions against realistic budget, accessibility, security and implementation conditions. Simulations address stakeholder conversations on platform selection and learning data. Individual application planning converts course methods into a defined workplace initiative.

Requirements and prerequisites

Participants should understand basic adult learning principles and have some experience designing, delivering or commissioning workplace training. Familiarity with learning objectives, lesson plans, presentations or an LMS is useful. Participants should be comfortable reviewing digital content and discussing business performance requirements with stakeholders. No programming, graphic design, video production or data science experience is required. The course does not require ownership of a particular LMS, authoring tool or virtual classroom platform; examples are discussed in platform-neutral terms where possible.

A typical training day

08:30 – 10:30First session
10:30 – 10:45Refreshment break
10:45 – 12:30Second session
12:30 – 13:30Lunch and networking
13:30 – 15:00Third session
15:00 – 15:15Refreshment break
15:15 – 16:30Workshop and daily review

Live online deliveries follow the same structure in East Africa Time, with shorter screen blocks and longer breaks.

What the fee includes

  • Instruction by a practitioner facilitator
  • Full course workbook and materials
  • Exercise files, templates and case studies
  • Refreshments and lunch on classroom deliveries
  • Certificate of completion
  • Post-course application plan

Frequently asked questions

Participants should have experience with workplace training, instructional design, L&D projects or learning administration. They do not need programming, multimedia production or advanced data-analysis skills.

Bring a laptop for reviewing templates and working with course materials. A current learning initiative, such as onboarding, compliance training or systems adoption, will help participants apply the methods to a real need.

The course is designed for instructional designers, L&D managers, digital learning specialists, training managers, HR professionals and subject matter experts. It is most useful for people responsible for designing, commissioning or improving digital and blended learning.

General instructional design courses concentrate on learning principles, objectives and assessment design. This course applies those foundations to technology decisions, LMS requirements, digital storyboards, accessibility, learning data and production governance.

Participants can use the templates to scope a learning technology project, assess platform requirements, create a storyboard or improve an existing blended programme. The application plan identifies a defined initiative, stakeholders, risks and early actions.

Five training days run from 08:30 to 16:30 and provide approximately 6.5 contact hours each day. Time is distributed across ten modules, with instructor input, case analysis, group work, simulations and individual planning.

Questions about this course?

Ask about dates, fees, group bookings or running it for your team. Our training team replies by email.